
For the new ideas/enemies some examples would be Tanks slowly move forward but never rush, summoners orbit the sub while shooting out swarmers, swarmers need to rush at the sub at high speeds, the list can goes on and on.īut after all, im no programmer/dev so i dont know if this fits the game in your guys eyes, and i dont even know how much of this is possible.
#The ephyra we need to go deeper update
We Need To Go Deeper Steam charts, data, update history.

cant be improved with the snap of your finger but i think classed enemies need to have different attack patterns. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. Not much to say other then they really need to be spruced up. Also you could add them to the foreground to make it seem more natural. I really like the idea of jelly fish that slowly glide around, and you have to avoid them. Okay, i know these are not really enemies but i think they still need to be improved. Maybe tank enemies have a big head/mouth that can absorb a lot of hits! That way they act like more of a bullet sponge.

The volcanic enemies have a pretty good tank ability (their hard noggin.) But i think it could be even more varied. Actually make them have tank like attacks/abilities. Either they come in hordes solo style, or are summoned by a host.Ĭurrently creatures just have higher health, and less damage to make them tank like. Impact could mean when they hit the sub, or when they hit anything (i.e the walls behind you). These could be suicidal enemies that are fast, and when a group of them hit a sub they deal quite a bit of damage, but immediately die on impact. Keep in mind these are only suggestions, and constructive criticism is needed.Ī swarmer would be a canon fodder type enemy. I think you guys have a good class system but i think their needs to be more varied classes, and i also think some classes need to be improved.

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